Game Design

Previously known as Arielle Grimes. Making RPGs about complicated people.


Game Designer

Thirsty Suitors is a surreal story-driven game which throws turn-based RPG battles, skating and over-the-top cooking mechanics together in a spicy fusion!

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UX Designer

A game of sword-slashing puzzle battles from the award-winning creators of Sword & Sworcery EP, Might & Magic: Clash of Heroes and Critter Crunch!

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Assistant Designer - Systems

Explore a large, interconnected underworld crawling with cunning wildlife, deadly traps and stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying..

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Superbrothers: Sword & Sworcery EP

Lead Designer - Nintendo Switch Port

Traverse a mythic little realm, use a sword to do battle & evoke 'sworcery' to solve mystical musical mysteries.

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OK K.O.! Let's Play Heroes

Lead Narrative Designer

Based on the hit Cartoon Network show, this game stars pint-sized hero K.O. as he punches his way through hordes of evil Boxmore robots on quest to save Lakewood Plaza Turbo from the maniacal Lord Boxman.

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Art Director - Art & Animation

As a new recruit in a repair shop for synthetic bodies, your boss puts the pressure on to prepare a few hard drives for refurbishing. The trouble is, they're very alive, and it's up to you whether you can actually do the job.

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Art Director - Art & Animation

A flash fiction interactive: conversations with the reaper in beautiful CGA.

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Health NU

Lead Designer - UX Direction

Health NU is a mobile app created by Pinnguaq in partnership with Qaujigiartiit Health Research Centre. The goal of the app is to amplify the voices of Nunavummiut to welcome and orient new members of the health care workforce.

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Director & UI Engineer

Uqalimaarluk (Read To Me) is an Inuktitut storytelling app. Developed with the Nunavut Literacy Council, Uqalimaarluk makes available books in Inuktitut to promote literacy and encourage reading.

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What Now?

Sole Developer

What Now? is an adventure in sensory overload and emotional breakdown. Created in 2014 and refined in 2015 to further explore emotional themes through focused design.

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